
Rule all the weather
Each class in Wonderlands deserves its personal construct, so right here you’ll discover our Blightcaller Chaos 50 construct.
Tiny Tina’s Wonderlands is filled with variety and authentic builds. This time we created one thing worthy of a real Elementalist.
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Blightcaller Chaos 50 Construct in Wonderlands

This can be a Blightcaller Chaos 50 construct for the endgame. Farming shall be required to acquire among the gadgets.
A lot of the weapons and kit will be obtained from the Chaos Bunnies on the finish of the Chaos Chamber runs.
Selecting Your Subclass – Blightcaller Chaos 50 Construct
Now for the latest class Blightcaller, there are loads of interactions with all the opposite lessons.
This construct is targeted on the fundamental harm and DoT (Injury over Time). We selected Stabbomancer as the right match for our Elementalist Blightcaller Chaos 50 construct.
The primary class feat known as Whisper of Rot offers you a bonus to elemental harm whenever you apply standing results.
Our feat from the subclass is Soiled Preventing and it offers a 30% important hit probability bonus. It applies to each harm supply.
Ability Factors – Blightcaller Chaos 50 Construct
Right here you’ll be capable to discover all the talents we selected for this Blightcaller Chaos 50 construct. It’s a Blightcaller/Stabbomancer mixture.
Motion Ability – Lavatory Totem

Summon a Lavatory Totem Companion on the goal location, which periodically creates Elemental Spirits that hunt down close by enemies coping with Skill Injury and exploding on affect.
Elemental Injury kind relies on the Fatemaker’s presently geared up Gun when activated. Every time the Fatemaker kills an enemy whereas Lavatory Totem is energetic, its Period is partially restored.
Lavatory Totem has a number of prices, and Pinging an enemy will trigger your Lavatory Totem to focus on them.
Tier I Abilities
- Virulence – elevated standing impact probability and standing impact period (5 factors)
- Wraithmail – killing an enemy restores a share of your ward (3 factors)
- Haste – elevated motion velocity and melee assault velocity (2 factors)
- Potent Poisons – elevated standing impact harm and standing impact period (5 factors)
Abilities From Tier II
- Flawless Edge – acquire extra harm the extra protect you will have (5 factors)
- Swift Demise – the quicker you progress, the extra harm you deal (5 factors)
- Exploit Their Weak spot – an opportunity to debuff enemies to achieve elevated harm if affected by any elemental impact (3 factors)
Tier III Abilities
- Worse Curse – making use of darkish magic standing impact will increase spell harm and talent harm (3 factors)
- Lavatory Down – an opportunity to create a water nova whereas making use of poison harm. The nova soaks all enemies. Soaked enemies take elevated harm (1 level)
- Amped Up – making use of lightning standing impact will increase motion velocity and ward regeneration (3 factors)
Abilities From Tier IV
- Burnt Providing – making use of hearth standing impact will increase gun harm and spell cooldown charge (3 factors)
- Contagion – unfold standing impact harm, if no enemies are close by deal loads of harm (3 factors)
Tier V Abilities
- Toxicity – making use of poison standing impact will increase important harm, companion harm, and talent cooldown charge (1 level)
- Restore The Veil – elevated max ward and decreased max well being. Any darkish magic harm will regenerate your ward as a substitute of well being (1 level)
Capstone – Tier VI Ability
Spirit Swarm (1 level)
Making use of a Standing Impact creates a Spirit Swarm Companion that seeks out and damages close by enemies, dealing Standing Impact Injury of the utilized Standing Impact’s Injury kind.
Whereas Spirit Swarm is energetic, its period is partially restored after making use of a Standing Impact.
Making use of a stronger Standing Impact absolutely refreshes its period, and updates the Spirit Swarm’s Injury Dealt and Injury kind primarily based on the utilized Standing Impact.
Pinging an enemy redirects the Spirit Swarm in direction of that enemy. Attempt to level at an enemy with different enemies round for probably the most AoE (Space of Impact) harm.
Various Abilities
You’ll be able to alternate between Toxicity, Worse Curse, Burnt Providing, Amped Up, and Frost Chew. Relying on which component you’re utilizing probably the most, or simply matching your gun or spell.
Hero Factors – Blightcaller Chaos 50 Construct

You’ll be able to spend 49 Hero Factors. Normally, you earn one Hero Level per stage, however at some ranges, you get a couple of Hero Level.
At first of the sport make sure that to decide on Village Fool as your background. It offers the largest quantity of uncooked factors and permits you to get the best worth in Energy.
These factors enhance totally different attributes. You’ll be able to select from:
- Energy – important hit harm
- Dexterity – important hit probability
- Intelligence – spell cooldown charge
- Knowledge – standing impact harm
- Structure – well being and ward factors
- Attunement – motion talent cooldown
On this Tiny Tina’s Wonderlands Chaos 50 construct, you need to deal with maxing out Energy and Attunement.
The remainder of the factors will be distributed into Dexterity for extra harm or Structure for extra survivability.
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Weapons and Gear for Blightcaller Chaos 50 Construct
Each merchandise can drop from the Chamber Bunnies on the finish of any Chaos Chamber Run, together with the newly launched Boss Runs.
As well as, in case you’ve already completed a mirror from a selected DLC, this stuff may also be added to the loot pool of Chaos Chambers.
You may as well farm DLC gadgets instantly from the Wheel of Destiny close to the DLC mirrors.
Weapons – Blightcaller Chaos 50 Construct
- Ruby’s Spite – among the best pistols within the recreation – drops from Monsterous Shroom in Weepwild Dankness
- Reside Wire – an incredible SMG with a lightning chain – world drop solely
- Liquid Cooling – superior synergy with Frost harm will increase – drops from Lissia in Crackmast Cove
- Vengeance – a brand-new and highly effective Assault Rifle – DLC World Drop (Shattering Spectreglass DLC)
- Stab-O-Matic – offers loads of melee and combined harm – DLC World Drop (Molten Mirrors DLC)
- Crossblade – an incredible shotgun for this construct with loads of elemental synergies – drops from Gloopathoth, a secret Chaos Chamber boss
Melee Weapon
- Frying Pan – extra survivability, you gained’t use melee on this construct both means. World drop solely.
Armors – Blightcaller Chaos 50 Construct
- Amalgam – extra passive bonuses
- Deathless Mantle – limits your HP to at least one, however will increase ward by 150%
- Miasmic Tail – killing an enemy will increase your standing impact probability, and passively will increase standing impact harm (good synergy)
The very best roll for this armor is to have Blightcaller/Stabbomancer bonuses with will increase in Gun Injury, All Injury Dealt, and Space Injury.
Ideally for the talent bonuses go for +5 into Flawless Edge. It may additionally roll with bonuses to Amped Up and Swift Demise.
Amulet
- Harbinger – restores 50% of your Ward over 2 seconds after activating your motion talent
- Theurge – casting spell reduces motion talent cooldown, whereas motion talent is on cooldown spell harm is elevated
Rings
- Finger Ward – passive bonuses effectiveness is elevated when your Ward is full
Ward
- Physique Rune – a mixture of therapeutic and harm enhance – drops from Bunnidhogg, a secret boss in Chaos Chamber
Spell
- Buffmeister – provides extra harm to your gun – world drop solely
Enchantments – Blightcaller Chaos 50 Construct
Right here’s a listing of among the finest enchantments to roll in your items of substances. Bear in mind that you would be able to reroll enchantments at any level, however it’s not limitless.
Weapons
- On Motion Ability Begin, enhance Injury Dealt by 20% for 20 seconds
- On Motion Ability Begin, enhance Standing Impact Likelihood and Injury by 20% for 10 seconds
Melee Weapon
- On Motion Ability Begin, enhance Gun Injury by 40% for 10 seconds
- On Spell Solid, enhance Elemental Injury by 20% for 5 seconds
Spell
- On Motion Ability Begin, enhance Gun Injury by 40% for 10 seconds
- When utilizing Spell Solid, enhance Gun Injury by 30% for 10 seconds
- On Motion Ability Begin, enhance Injury Dealt by 20% for 20 second
- On Motion Ability Begin, enhance Standing Impact Likelihood and Injury by 20% for 10 seconds
Ward
- On Motion Ability Begin, enhance Gun Injury by 40% for 10 seconds
- When utilizing Spell Solid, enhance Gun Injury by 30% for 10 seconds
- Essential Hit Likelihood is elevated by 30% for every energetic Lavatory Totem
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